extends BulletType
field | type | default | note |
---|---|---|---|
orbSize | float | 5.5 |
public SpaceLiquidBulletType(){ super(3.5f, 0); collides = false; lifetime = 90f; despawnEffect = Fx.none; hitEffect = Fx.none; smokeEffect = Fx.none; shootEffect = Fx.none; drag = 0.002f; hittable = false; }