.\README\attr.main\Bullet\BulletType\ShrapnelBulletType>

ShrapnelBulletType

extends BulletType

全部属性

fieldtypedefaultnote
lengthfloat100
widthfloat0.4
fromColorColorColor.white
toColorColorPal.lancerLaser
hitLargebooleanfalse
serrationsint7
serrationLenSclfloat10
serrationWidthfloat4
serrationSpacingfloat8
serrationSpaceOffsetfloat80
serrationFadeOffsetfloat0.5

构造方法

public ShrapnelBulletType(){
    speed = 0f;
    hitEffect = Fx.hitLancer;
    shootEffect = smokeEffect = Fx.lightningShoot;
    lifetime = 10f;
    despawnEffect = Fx.none;
    keepVelocity = false;
    collides = false;
    pierce = true;
    hittable = false;
    absorbable = false;
    lightOpacity = 0.6f;
}