extends BulletType
field | type | default | note |
---|---|---|---|
liquid | Liquid | ||
puddleSize | float | 6 | |
orbSize | float | 3 | |
boilTime | float | 5 |
public LiquidBulletType(@Nullable Liquid liquid){ super(3.5f, 0); if(liquid != null){ this.liquid = liquid; this.status = liquid.effect; hitColor = liquid.color; lightColor = liquid.lightColor; lightOpacity = liquid.lightColor.a; } ammoMultiplier = 1f; lifetime = 34f; statusDuration = 60f * 2f; despawnEffect = Fx.none; hitEffect = Fx.hitLiquid; smokeEffect = Fx.none; shootEffect = Fx.none; drag = 0.001f; knockback = 0.55f; displayAmmoMultiplier = false; } public LiquidBulletType(){ this(null); }