extends BasicBulletType
field | type | default | note |
---|---|---|---|
width | float | 2 | |
height | float | 7 |
public LaserBoltBulletType(float speed, float damage){ super(speed, damage); smokeEffect = Fx.hitLaser; hitEffect = Fx.hitLaser; despawnEffect = Fx.hitLaser; hittable = false; reflectable = false; lightColor = Pal.heal; lightOpacity = 0.6f; } public LaserBoltBulletType(){ this(1f, 1f); }