extends BasicBulletType
field | type | default | note |
---|---|---|---|
explodeRange | float | 30.0 | |
explodeDelay | float | 5.0 |
public FlakBulletType(float speed, float damage){ super(speed, damage, "shell"); splashDamage = 15f; splashDamageRadius = 34f; hitEffect = Fx.flakExplosionBig; width = 8f; height = 10f; collidesGround = false; } public FlakBulletType(){ this(1f, 1f); }