extends BulletType
field | type | default | note |
---|---|---|---|
colorFrom | Color | Pal.lightFlame | |
colorMid | Color | Pal.darkFlame | |
colorTo | Color | Color.gray | |
radius | float | 3.0 | |
velMin | float | 0.6 | |
velMax | float | 2.6 | |
fireTrailChance | float | 0.04 | |
trailEffect2 | Effect | Fx.ballfire | |
fireEffectChance | float | 0.1 | |
fireEffectChance2 | float | 0.1 |
public FireBulletType(float speed, float damage){ super(speed, damage); }