.\README\attr.main\Bullet\BulletType\ContinuousLaserBulletType>

ContinuousLaserBulletType

extends BulletType

全部属性

fieldtypedefaultnote
lengthfloat220.0
shakefloat1.0
fadeTimefloat16.0
lightStrokefloat40.0
spaceMagfloat35.0
colorsColor[]{Color.valueOf("ec745855"),
Color.valueOf("ec7458aa"),
Color.valueOf("ff9c5a"),
Color.white}
tscalesfloat[]{1.0, 0.7, 0.5, 0.2}
strokesfloat[]{2.0, 1.5, 1.0, 0.3}
lenscalesfloat[]{1.0, 1.12, 1.15, 1.17}
widthfloat9.0
oscSclfloat0.8
oscMagfloat1.5
largeHitbooleantrue

构造方法

public ContinuousLaserBulletType(float damage){
    this.damage = damage;
    this.speed = 0f;

    hitEffect = Fx.hitBeam;
    despawnEffect = Fx.none;
    hitSize = 4;
    drawSize = 420f;
    lifetime = 16f;
    hitColor = colors[2];
    incendAmount = 1;
    incendSpread = 5;
    incendChance = 0.4f;
    lightColor = Color.orange;
    impact = true;
    keepVelocity = false;
    collides = false;
    pierce = true;
    hittable = false;
    absorbable = false;
}