extends BasicBulletType
public BombBulletType(float damage, float radius, String sprite){ super(0.7f, 0, sprite); splashDamageRadius = radius; splashDamage = damage; collidesTiles = false; collides = false; shrinkY = 0.7f; lifetime = 30f; drag = 0.05f; keepVelocity = false; collidesAir = false; hitSound = Sounds.explosion; } public BombBulletType(float damage, float radius){ this(damage, radius, "shell"); } public BombBulletType(){ this(1f, 1f, "shell"); }