extends ReloadTurret
field | type | default | note |
---|---|---|---|
retargetTime | float | 5 | |
color | Color | Color.white | 光束颜色 |
beamEffect | Effect | Fx.pointBeam | 光束特效|
hitEffect | Effect | Fx.pointHit | 击中特效 |
shootEffect | Effect | Fx.pointHit | 射击特效 |
shootSound | Sounds | Sounds.lasershoot | 射击音效 |
shootCone | float | 5 | 允许射击最大差异角度 |
bulletDamage | float | 10 | 被射击子弹伤害削减 |
shootLength | float | 3 | 貌似和特效和音效有关 |
public PointDefenseTurret(String name){ super(name); rotateSpeed = 20f; reload = 30f; coolantMultiplier = 2f; }