extends Turret
field | type | default | note |
---|---|---|---|
ammoTypes | ObjectMap<Liquid, BulletType> | new ObjectMap<>() | 使用的弹药和射击子弹 |
extinguish | boolean | true | 是否可以扑灭火焰(弹药有需求) |
public LiquidTurret(String name){ super(name); hasLiquids = true; loopSound = Sounds.spray; shootSound = Sounds.none; smokeEffect = Fx.none; shootEffect = Fx.none; }