extends ContinuousTurret
field | type | default | note |
---|---|---|---|
shootType | BulletType | Bullets.placeholder | 射击的子弹 |
aimChangeSpeed | float | -∞ |
public ContinuousLiquidTurret(String name){ super(name); hasLiquids = true; //TODO loopSound = Sounds.minebeam; shootSound = Sounds.none; smokeEffect = Fx.none; shootEffect = Fx.none; }